Ch 8. Rigid Body Momentum/Impulse Multimedia Engineering Dynamics Impulse Momentum Eccentric Impact
 Chapter - Particle - 1. General Motion 2. Force & Accel. 3. Energy 4. Momentum - Rigid Body - 5. General Motion 6. Force & Accel. 7. Energy 8. Momentum 9. 3-D Motion 10. Vibrations Appendix Basic Math Units Basic Equations Sections Search eBooks Dynamics Fluids Math Mechanics Statics Thermodynamics Author(s): Kurt Gramoll ©Kurt Gramoll

DYNAMICS - THEORY

Force of Impact

Impact Plane, Line and Point

When two, free moving, rigid bodies collide, the force of the impact is directed perpendicular to the plane of impact when friction is neglected.The line of impact is perpendicular to the plane of impact as shown in the diagram.

Coefficient of Restitution

Coefficient of Restitution

Like particle impact, the coefficient of restitution is defined by the relative velocities of the impact point for the two bodies,

It is important to note that these velocities are for point P in the line of impact, and not the center of gravity (cg) velocities. Also, this is a general simplification of real rigid body impact and does not include any frictional effects which can be considerable.

The velocity of the impact point can be related to the cg velocity and its angular velocity through the relative velocity relationship

 v'ip = v'i + ω'i × rp/i

Conservation of Linear Momentum

Plane of Impact

Similar to particle impacts, when two, free moving, rigid bodies collide, momentum is conserved.

The velocity component parallel to the plane of impact (perpendicular to the line of impact) for each object remain unchanged since there is no collision in this direction. From the conservation of momentum, this gives,

 v1y = v'1y v2y = v'2y

However, the velocity component perpendicular to the plane (along the line of impact) will change. With no external forces, momentum in the x-direction must be also be conserved giving,

 Σmi vix = Σmi v'ix

Note, linear momentum is NOT conserved if one of the objects is pinned or constrained like a wall or floor.

Conservation of Angular Momentum

Angular Momentum During Impact
for Object 1

For two, freely moving objects, angular momentum of each object is conserved about the impact point, P. This is not hard to realize since all forces due to impact act at P, and thus do not generate any angular impulse. In equation form, this relationship is

 hi-p = h'i-p where i = 1 and 2 for each object

Since there are two objects, there will be two equations. Again, this only true if there are no applied moments about the point of impact, and there is no fixed point

This can be expanded if rcg/p is the position vector of the center of mass relative to the impact point. Then the equation expands to

 Ii-cgωi + (ri-cg/p×mivi)•k = Icgω'i + (ri-cg/p×mivi')•k

Again, this scalar equation is valid for both objects since neither is pinned. This will give two equation, one for each object.

In general, the above equations can be used to solve for the unknowns v'1x, v'1px, v'2x, v'2px, ω'1 and ω'2.

Pinned Condition

Impact with One Object Pinned

A very common condition is when one of the objects is pinned, i.e. fixed point. In this case, the angular momentum of the complete system is conserved about that point (assuming there is no external forces or moments). However, the angular momentum of each object by itself is NOT conserved. And, the linear momentum is not conserved (very important). The total angular momentum about the pinned point, o, for all objects is,

Σho-i = Σh'o-i

This equation for the system can be expanded for two objects as
I1-cgω1 + (r1-cg/o×m1v1)•k +
I2-cgω2 + (r2-cg/o×m2v2)•k =
I1-cgω'2 + (r1-cg/o×m1v'1)•k +
I2-cgω'2 + (r2-cg/o×m2v'2)•k

But, angular momentum a single object is not conserved, only the total angular momentum of the system about the pinned point is conserved. Since the system has a pinned point (zero linear velocity), this equation can be further reduced to

 I1-oω1 + I2-oω2 =  I1-oω'1 + I2-oω'2    (must be pin)

The derivation is not shown, but moment of inertia is moved to the pinned point and this will cancel out the linear velocity crossed with the position vector.

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