STATICS - THEORY
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3-D Vector Components
3-D Vector Components
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Cartesian Components
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Recall, from the previous section, a vector in the x-y plane in can be written in Cartesian notation as,
F = Fxi + Fyj
Here i and j are unit vectors in the x and y directions.
Likewise, a vector can be written in the three dimensional x-y-z space
in
Cartesian form,
F = Fxi + Fyj
+ Fzk
The new component, k is the unit vector in the z direction. The components Fx, Fy, and Fz can be determined from the magnitude and direction of F,
Fx = F cosθx
Fy = F cosθy
Fz = F cosθz
The angle θi is the angle that F
makes with the i axis as shown in the diagram at the top left.
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Right Hand Coordinate System |
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Right-handed Coordinate System
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The order of the x-y-z coordinates does matter. If the three coordinates are aligned so that the thumb is in the x-direction when the first finger is in the y-direction and the second finger is in the z-direction, then it is called a right-handed coordinate system. Otherwise, it would be a left-handed coordinate system. Engineering always uses right-handed coordinate system. There is nothing wrong with a left-handed system, but all books, equations and technical papers use a right-handed system for convention. |
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Vector Addition
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Direction Cosines
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Addition of 3-D vectors is the same as for 2-D except that three components
must be added instead of two. If two vectors F1 and
F2 exist, then the addition of F1
and F2 is,
FR = F1+
F2
FR = (F1x + F2x)i
+ (F1y + F2y)j + (F1z + F2z)k
The magnitude of the resultant vector is determined by applying the Pythagorean
theorem,
FR = ( FRx2
+ FRy2 + FRz2 )0.5
The direction cosines are useful in some problems to identify each direction
component. They are
given as,
cosθx = FRx /FR
cosθy = FRy /FR
cosθz = FRz /FR |
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3D Unit Vector
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3-D Unit Vector |
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General unit vectors can be determined in 3D using the definition of unit vectors, as
uF = F/F
Substituting vector notation and magnitude for F, gives
This relationship is useful when the direction of the vector is needed. |
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Position Vectors
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Position Vector |
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In statics, force and moment vectors are the most commonly but many times a position vector is needed to help determine the direction of the force or moment vector. Position vectors are the same as all vectors, but they describe direction and distance,
r = xi + yj + zk
where x, y, and z are distances (scalars). Generally, position vectors are determined by its two end points, giving
r = (xB - xA)i + (yB - yA)j + (zB - zA)k
The directional unit vector for a position vector is
ur = r/|r
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Spherical Angles Diagram
Spherical Coordinate Angles |
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Spherical Coordinate Angles
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If the direction of the vector is defined by the
two angles θ and φ, (shown at the left)
as is commonly done in spherical coordinate systems, then the components
are given by
Fx = F sinφ cosθ
Fy = F sinφ sinθ
Fz = F cosφ
The spherical angles θ and φ are
given by,
φ = cos-1 FRz /FR
θ = sin-1 FRy /(FR sinφ)
= cos-1 FRx /(FR sinφ) |
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